Dark Souls 1 Lightning Spear

Lightning SpearSpell TypeFocus Cost23Slots Used1Requirments20 FaithTypeRanged AttackMiracle allegedly used by Warriors of Sunlight.Hurls a lightning spear.The spears inflict lightning damage, providing an effective counter to magic or fire.Especially powerful against metal armor and dragons. Acquired From.

  1. Dark Souls 1 Lightning Spear
  2. Lightning Spear Dark Souls Remastered
  3. Dark Souls Remastered Great Lightning Spear

Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.

From the Old Wolf of Farron Bonfire, take the elevator up and make a right onto the platforms on the right of the gate. Follow that path until the end. The Lightning spear miracle is found next to the dead Dragon.Notes. Little more than a second to cast with 50 Virtual Dex.

Creates a small AoE lightning burst on hit. Creates a second hitbox in melee range that deals an extra 75% of the lightning spears damage. Ranged Damage Formula is (1.8 X Spell-buff)-69.2, rounded up. People want to use this at range then go for chimes not talisman. This spell does abt 370 at 60 fth and this is the weakest version. Now i know that if you compare 1 to 1 sorcery and faith sorcery seems better bcz of range capability and dmg/fp ratio yes that's true.

But sorcerers can potentially become assassin sorcerers but they have to fight up close then roll away ALOT to get distance to spam spells. While a faith build which usually becomes a tank or warrior fights easily at close range and sure he's nerfed at long range he aint perfect but at least he still does something at range compared to sorcerers upclose who cant do anything. Faith builds cam mix between talisman and chimes for fighting styles. Chimes for range and not trading blows while talisman for close dmg and trading blows. Faith have powerful healing and buffs that boost both offence and defence not just offence like in sorcery. Faith builds can use lightning dmg physical dmg and ever magic dmg (darkmoon blade) while sorcerers can only use magic. Sorcerers brag about their amazing dmg and stunning dmg/fp ratios while all it takes a cleric is to use great magic barrier and all you magic casters start crying.

Sure sorcery has stealth and ranged attacks but how far can that take you in solo boss fights and pvp. Nowhere, you all need a second player a tank or distraction to fight from range bcz all you can brag about is dmg and nothing more. Fighting is a deep complexe system built on offence capability, defence capability, health, fp, stamina, dmg, blow trading capability, hit and run capability, faster attacking capability, lucky strikes especially when it comes to bleeding or frostbit as well as a large arsenal of spells to make up a play style. Sorcery covers only dmg fp and not even the best spell arsenal. And yet sorcerers dare to say that sorcery is better. At the end of the day sorcery and miracles are uncomparable plain and simple.

Good for trading with unfaltering prayer and fast casting but it comes with several downsides. Ranged damage sucks, very bad against most big enemies since they will not be stunned, same with airborne and very agile enemies/targets due to missing extra damage, unfaltering prayer inflates fp cost, bad fp cost to damage ratio (bad for very long fights), needs extra stats in vigor, vitality and good armor with some poise to trade effectively. My recommendation? Use it up close and against lightning weak enemies only, then ditch for lightning skate if you want to trade and lightning arrow for range casting. There is a common misconception here, there is nothing wrong with the lightning spear spell OR faith builds for that matter, it's just that faith builds in dark souls 3 need to be approached in a different way than we're used to from ds1/2.

In the previous games you just got the spell, the faith to use it and were able to do max damage just by casting the spell, even from far away. Dark souls 3 wants you to approach offensive miracles in a completely different way, if you noticed, talismans were re-introduced in ds3 and have a unique weapon arte called unfaltering prayer that allows you to cast a spell while temporarily increasing your poise and reducing damage taken. It is a fact that offensive miracles benefit greatly if cast RIGHT in front of the enemy (seriously, it increases damage by a LOT). What you want to do in dark souls 3 is pump some stats into vgr/vit to make yourself able to take hits, then into fth/atn for spell casting (just use a fire infused weapon till you get 20/20/20/20 in said stats). Once you have the necessary stats (at least 20/20/20/20 mentioned above.

I started as a herald and infused my spear with fire, with these stats i'm only lv 46), equip a talisman (preferably the canvas talisman, it has the best damage to poise granted during unfaltering prayer ratio) and (for early game) morne's ring (maybe lloyd's shield/sword ring as well), definitely the sage ring (increased casting speed) and cast your offensive miracle at point blank range by using the unfaltering prayer weapon are (LT). You'll want to make sure to time your spell so that it lands WHILE the enemy is attacking you so they can't dodge. If you got the stats recommended and equipped a decent set of armor with that nice vit, you'll be able to trade blows and take less damage while guaranteeing the spell lands as they can't dodge while in their attacking animation. Early game spells include lightning spear, lightning stake (i plan on getting this soon, if you want to kill the sandworm in smouldering lake to get this spell you wont regret it) and i use heal and replenishment. I use the default herald class shield, but if you want to have both a talisman AND a chime (talisman for offense, chime for hp regen arte and maybe buffing) then feel free.

I have a +3 canvas talisman and am able to hit 193 up close with lightning spear, this may not sound like much after having played dark souls 2 where everyone wants AT LEAST 1500 hp mid game, but in dark souls 3 the 'must have' amount of hp has changed alongside the way to fight as a cleric. Most people have around 1000 hp early/mid game (if they even have 1000 hp as another thing that has changed is that people tend to dump most of their stats into str/dex for offense) and cap at 27 vgr late game, so i'm able to hit 1/5 their hp (that's while at only 20 fth too) per lightning spear and am able to cast lightning spear 5 time per FP bar WHILE using unfaltering prayer. Terrible Early GameFor me, I found this spell quite frustrating because it was really bad early on in the game for my faith-focused caster build.

I mean, casters typically have it rough in the early game to begin with, but then you're dealing with a spell that won't do it's full damage unless it's landed in melee and costs more focus compared to more-or-less equivalent sorceries or pyromancies such as great heavy soul arrow and fire orb. On top of that, it's not as accessible as early GHSA and fire orb, so clerics have to wait longer to get a similar spell to sorcerers or pyromancers only to have it feel very weak in their hands.But once you're higher level, have miracle boosting rings, and upgraded chimes, this thing can dish out some respectable damage, even when just used as a ranged attack. Of course, it's possible you could have great lightning spear by that point, but it might still be worth using if you haven't managed to collect all the sunlight medals yet.Not really sure what the proper way to buff it for a less lackluster early game is. If they upped the damage, that could potentially close the gap too much with great lightning spear in the later game. Maybe a focus cost reduction would be more appropriate. Faith/int and crystal chimeThe other day i used lightning spear with a +9 sunless talisman and a +6 yorshaks talisman, it didnt do more then 113 with either one, i had 45 faith mind you, but as a faith/int hybrid when i found the crystal chime i light up! Now with a +5 crystal chime and 50 int and 46 faith this meesely little spear is dealing around 497 damage at a distance to the knights in lothric castle!, i tried sunlight spear with that chime, over 1k!:D basically it went from being useless to (combined with its fast cast speed) being a staple in my offense!

Dark

Now on to NG+4! This.saved my life.

Let me tell you a tale of an undead and a Dancer of the Boreal Valley. There he was, in the throne room of Yhorm the Giant, jumping for joy over his victory in the ferocious battle between him and the giant until. Magic runes appeared on the ground that seemed to circle around him and the next thing he knew was that he ended up in a dark room with an old women that laid on the ground. Faint words came out of her mouth 'Prince Lothric is in your hands.

Tell him what he must be. All of a sudden, the women vanished and the undead seemed to be grasping onto something, the basin of vows.

An orange rune appeared on the ground that seemed to spell out a sentence in the language of old Lordran 'Place the basin of vows on the altar'. Without hesitation, the undead attempted to do this task but when all of a sudden. Black fog seeped in from the roof, and an enormous creature with a giant orange blade stood before the undead, The Dancer of the Boreal Valley. The undead leapt forward and tried enhance his straight sword of Astora with lightning but the Dancer struck him with a thrust of her blade.

Dark Souls 1 Lightning Spear

The undead received an enormous scar on his right shoulder but still thought 'There is nothing an Estus Flask can't fix'. The battle went on and on, swords clashing, metal scraping on the room's walls until all of a sudden, the sword of the undead shattered in half! It may seem as if the undead had forgotten to repair it before the battle. He was almost defenceless but then the undead grabbed a sort of talisman from his pockets and started throwing bolt of lightning at the Dancer. It wasn't nearly as effective as his sword but it was better than nothing. The battle went on even longer until the undead noticed that 'I HAVE RUN OUT OF ESTUS FLASKS AND MANA!' The undead was caught off-guard and was stabbed in the chest.

He is almost dead but so was the Dancer! She seemed to be limping around and struggled to even swing her blade. It was know or never, the Dancer swung her blades at the undead, he closed his eyes and hoped that he still had enough mana to summon another bolt. He drew his talisman and just as the Dancer's blades was about to hit the undead, the lightning bolt pierced through the Dancer's armour and straight through her heart. Blood rained down from the ceiling and a bonfire appeared in the middle of the room. He has won the battle and is now resting at the bonfire.The damage i was doing in the fight was approximately 196 with the bolts and 286 with my lightning blade-buffed astora straight sword. 9 Estus flasks and 2 Ashen Estus Flasks.

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Lightning Spear Dark Souls Remastered

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Dark Souls Remastered Great Lightning Spear

eur0pa's. raymondhill'sRelated SubredditsTrophy Requests. I made a HUGE mistake earlier today by asking about the sunlight spear when I meant the lightning spearI am very sorry but with a new baby, brain no work wellAnyhow, is the lightning spear miracle useful for lategame use? I don't think I can upgrade to the great lightning spear since I am never summoned for jolly cooperationCurrently running a faith build that I may take to a hybrid build.Also is making the winged spear or partizan divine worth it?

Dark souls 1 lightning spear build

I'm upgrading to one of those weapons when my Astoria straight sword starts lackingThanks!. I don't know enough to answer the questions, although re: never being summoned for jolly cooperation: it's likely due to the weapon level based matchmaking in the game (both for pvp and coop).Normal weapons upgrade from 0 though +1 all the way to +15 (with a +1 Divine weapon being equivalent to +6 normal weapon, etc). For special weapons such as boss soul weapons and the Astora Straight Sword that only go up to +5, the unupgraded version is treated as a +5 normal weapon, with +1 being equivalent to a +7 normal, +2 equal to a +9 normal etc.Because the game thinks you have a +5 upgraded normal weapon (or more if you've upgraded the Astora Straight Sword at all), it's no longer matching you with people around +0 or +1, assuming you're trying to get coop at the Parish. + or - 4 upgrade levels tends to be the people you'll be matched with, right now the game thinks you're overgeared.It should remedy itself though later in the game so don't worry too much!.

You only need 10 Sunlight Medals to get Sunlight Spear; Lautrec will give you one if you free him then talk to him in Firelink, there are 3 in a chest in Anor Londo, and you can farm the rest from the Sunlight Maggots in Lost Izalith if you're having trouble getting summoned. Sunlight Spear is notably stronger than Great Lightning Spear, so if you have the faith for it it's worth using. Great Lightning Spear is still viable but miracles in general are much weaker than sorceries since they're geared towards supporting a melee build.A Divine weapon will do just fine all the way through NG but once you get halfway thru NG+ you'll see it fall off pretty hard due to having split damage types. If you have the attunement slots for it I suggest keeping your spear +15 and using Sunlight Blade to buff it, you'll get more damage out of it that way.